Magical meltdown yugioh rulings11/8/2023 ![]() ![]() by the nature of "counter-traps" is why there is things that specifically do one thing or worded in a way, but not the other. The main reason something like this has to be differentiated is because we have 3 spell speeds. ![]() If you negate the effect though, you acknowledge the spell did exist, it just didn't do anything.Īgain, nobody is going to claim a bomb didn't go off because everyone was safe in a shelter. Why? Because its as though the attempted spell never existed. If you negate the activation, then of course they can attempt to cast another spell. To put it in yugioh terms, great shogun shien says "Your opponent can only activate 1 Spell/Trap Card each turn." With cards like Effect Veiler, Ash Blossom & Joyous Spring, Infinite Impermanence, Solemn Strike, Imperial Order, Called by the Grave and many more all being. ruling with Ash Blossom with its themed Magical Meltdown (Branded Lost. Effect negation in one form or another has become an intrinsic component to Yu-Gi-Oh over the past several years. If something never existed, that's vastly different then say something that remains unharmed in a fire because it was locked in a safe. Ruling Confusion - YouTube Yugioh Rulings y Efectos - Branded Lost, Interacciones con. If you negate the activation, the effect never occurs, meaning it just never existed in the first place. Think of it as using a bow, Magical Meltdown makes it so nothing can stop you from shooting an arrow, but it doesn't guarantee that you'll hit the target. Invoked Raidjin and Magical Meltdown question. That is a core game mechanic, and cards interact with it as intended. (Effet Rapide) : vous pouvez envoyer cette carte depuis. If this card is Normal Summoned or flipped face-up: You can add 1 'Invocation' from your Deck to your hand. Ash and Imperm don't care about activation. ( Quick Effect ): You can send this card from your hand to the GY, then target 1 Fusion Monster you control it gains 1000 ATK / DEF until the end of this turn. The reason why Magical Meltdown interacts with cards like Ash or Imperm in the way it does is because it only prevents card from having their activation negated, so for example, your opponent can't use the Solemn cards to stop you from fusion summoning, or any other card that negates activations. Say I chain Polymerization, you chain Maxx "C", I chain Ash and you chain Called By The Grave, the first card to use it's effect is CBTG instead of Polymerization? That's because a card doesn't use it's effect when it's activated, it uses it's effect when it resolves. Have you noticed that in a chain, cards use their effect backswards? I just fundamentally disagree with that rule. When your Invocation got negated by the Imperm'd slot, that's also intentional because Imperm prevented it from resolving, not preventing you from activating. Ash beat Shaddoll because Shaddoll's text allows Ash to interfere with it's resolution. In fact, Ash Blossom versus Shaddoll Fusion under Meltdown's influence is specifically brought up in an article on Car♥♥♥♥♥♥♥ (Yugioh/Insight/Articles/Rulings-To-Know-Magical-Meltdown, Steam flags direct link for whatever reason, sorry.)īoth of those examples you listed in the opening post are intentional. Activation and Effect Resolution are entirely different things, for monsters, traps and spells alike. ![]() (It does not matter whether or not you sent a Spell Card that has a Fusion Summoning effect, such as " Polymerization".Originally posted by Blunette:That is incorrect.
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